How to make your own texture content pack




1.Create textures and icons.We recommend using paint.net to create textures.


The texture files are located in assets/gtcraft/textures/vehicles/cars for gtcraft, and in assets/gtcraft_hyper/textures/vehicles/cars for gtcraft hyper.

The color box at the top of the texture is editable, but the only editable box color is the one in box 8. Please do not edit the colors in any other boxes.
The line in box 8 should basically be the same color as the body, so please make sure to make it the same color as the body.
See also skinsample.png.

Once you have finished creating the texture, please decide on a sub-name. In the case of nissan_180sx_typex_example, the example part is the sub-name, so change this part.

The location of the item icons is in assets/gtcraft/textures/items/vehicles/cars. We will create our own car icons in this folder.

Please make sure that the icon name is the same as the texture name. We recommend the following icon sizes: 16x16, 32x32, 64x64.



2.Create a definition for the content pack.


First, open packdefinition.json in assets/gtcraft_template. Decide on a packID and packName. Be sure to enter the packID in lowercase.

packName is the name of the content pack. You can use any name you like here.

Once you have finished editing packdefinition.json, be sure to change the folder name of gtcraft_template to the same name as the packID.

Please see packdefinition_tutorial-en.json for information on input points and input locations.



3. Edit the json for the car model of the texture you created.


First, open the jsondefs file in the gtcraft_template folder, and then open the skins file within that. Open gtcraft or gtcraft_hyper.

(Open the folder that contains the car type for which you created the texture. In the case of nissan_180sx_typex, this is gtcraft.) After that, open the cars folder inside the vehicles folder
and you will find the json for each car. Open the json for the car type for which you created the texture. Edit the contents of this json.

The items you need to edit here are basically subName and name. Specify the subname of the texture you created in step 1 for subName. Enter the name of the car for name.

Please see tutorial-en.json for notes on inputting data and where to enter it. Also, please see sample1.json and sample2 for examples.



4. Complete the content pack.


When you have finished all the work up to step 3, go back to the first folder, select only “assets” “mcmod.info” “pack.mcmeta”, and compress them into a zip file.
You can select specific files only by holding down the ctrl key while clicking on the files.

Enter the name of the content pack you have created this time into the zip folder name. You can use any name you like.

After you have finished entering the name, change the .zip to .jar.

Put this jar file in the mods folder, start Minecraft, and if the items are reflected, you have succeeded. Thank you for your hard work.






